|OSVR, PSVR, Vive|
|narayana games UG|
|Casual, Indie, Sports, Early Access|
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Summary[edit | edit source]
Official Summary[edit | edit source]
Get your workout and improve your musical skills, while immersing yourself in the mindset that will save our lovely little planet. In the only room-scale Virtual Reality rhythm game that precisely knows each note of every song in the game!
Holodance is a collaborative multiplayer Virtual Reality rhythm game designed for the HTC Vive that has up to four perfectly timed partitions for each song. Think of Holodance as 12 music videos that you can enter and play with. But those are not just a flatscreen 2D videos as we know them from the old age: Instead, Holodance is an actual reality that you can immerse yourself in by hearing, feeling and seeing! In Episode 1: Dancing with Dragons, a group of dragons comes to Earth to dance with you, your friends and yet to be made friends to take you on a very special journey through rhythm, melodies, time and space. They came here to find out one thing: Are you ready to write a new history for the future?
All music is composed and produced specifically for this VR experience using 3D audio spatialisation so you can locate each instrument in the space around you while catching those rhythmic orbs the dragons throw at you. We have both audio-data for each instrument track for perfect sound as well as MIDI-data for perfectly precise gameplay that's almost like you're actually playing the instrument. When you miss a note, that specific instrument is muted, so you'll know exactly what you're playing.
How to tune into the music[edit | edit source]
Holodance is fully controlled with motion tracked controllers designed for VR and there's different ways of catching notes that match the instrument of a given track. For percussive instruments like drums, the notes come flying towards you in the form of orbs that you just need to catch in the rhythm of the selected instrument track. Notes for softer instruments come towards you as paths in 3D space that you need to follow with just the right pace. Finally, for those ready to master this game, there are stationary orbs that you can tap in any sequence - you just need to get the rhythm right.
Collaborative Multiplayer[edit | edit source]
Holodance is designed to be played collaboratively with up to four players. So you can play songs together with friends or strangers who will then become friends. Everyone's score is added up, so the more people you have in a session, the higher the maximum score. Each song has four playable instrument tracks, so that is why up to four players can enter a session simultaneously.
Beautiful Environments[edit | edit source]
Holodance Episode 1: Dancing with Dragons comes with 12 levels, each with its own music and environment. The dragons take you through three stages of land, air and water that could be captured at different times in history. After those first 9 levels, you will experience two very different levels in a potential dystopic future setting (please be aware that Holodance is not a game for children) - a future you may want to change now. And in Level 12, you might find out how, when you finally meet the Blue Mother of all Dragons.
Credits[edit | edit source]
While there's currently only two people working on the game full-time, it's actually an international collaboration. Here's the credits:
- Samuel Hajek (full-time), Freyung, Germany: Art direction, modeling, texturing and animating all the dragons, concept art for the levels
- Jashan Chittesh (full-time), Munich, Germany: Game-Design, all programming, set-design, project-management, some music remixing
- Mirimah Münch, Munich, Germany: Producer
- Anne Stokes, Leeds, Yorkshire, England (http://www.annestokes.com/): Concept Art for the Blue Mother of All Dragons (which will appear in Level 12)
- Sheldon Song, Shanghai, China: Set-design of Levels 1, 3, 6 and 7
- Yuki Hoo, Shanghai, China: Set-design of Levels 1, 3, 6 and 7
- Alexey Saveliev aka Almgp from Dno, Pskov Oblast, Russia: Set-design of Level 5
- Roy van Doorn, Netherlands: Set-design of Level 10
- Peter Baker, United Kingdom: Voice Acting for Pritvitej, the land dragon (which appears in Level 1)
- Vincent Planchon, France: Voice Acting for Vayusah, the air dragon (which appears in Level 2)
- Frazer Blaxland, United Kingdom: Voice Acting for Apastarrr, the water dragon (which appears in Level 3)
- Finn MK, Ottawa, Canada (http://www.finnmk.com): Composition of the song in Level 1
- Efe Tozan, Istanbul, Turkey (Soundcloud Profile): Composition of the songs for Level 2 and 3, 10 and 11
- Derek Weiand aka Volition, United States (Soundcloud Profile)
- Evangelos (Vango) Stavrakakis, Munich, Germany: Bonus song for Level 1, Sound-effects
Mixed Reality Trailer:
- Chris Bodenstein, Munich, Germany (+49-157-89062600): Camera and editing
- Thomas Nibbler, Munich, Germany (http://hanebuechen-pictures.de): Post-production
- Carlotta Scalone, Munich, Germany: Player
- Laudo (Claudia) Winsaur, Munich, Germany: Player
- Leon Kessler, Munich, Germany: Player
- Florian Kammerloher, Munich, Germany: Player